West Wind Avatar (TMT-137) - Teenage Mutant Ninja Turtles
Trample
Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life.
Disappear ā At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card.
Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life.
Disappear ā At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card.
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West Wind Avatar (TMT-137) - Teenage Mutant Ninja Turtles
West Wind Avatar (TMT-137) - Teenage Mutant Ninja Turtles
Trample
Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life.
Disappear ā At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card.
Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life.
Disappear ā At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card.
$100.00
West Wind Avatar (TMT-137) - Teenage Mutant Ninja Turtlesā
$100.00
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Description
Trample
Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life.
Disappear ā At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card.
Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life.
Disappear ā At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card.











